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<title>soundtoys.net artist: stanza</title>
<subtitle>creative output</subtitle>
<link rel="alternate" type="text/html" href="http://soundtoys.net/artists/stanza"/>
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<id>tag:soundtoys.net,2007-11-11:/artists/stanza</id>
<updated>2007-11-11T16:30:26Z</updated>
<author>
<name>stanza</name>
</author>
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<entry>
<title>amorphoscapes</title>
<link rel="alternate" type="text/html" href="http://soundtoys.net/toys/amorphoscapes"/>
<id>tag:soundtoys.net,2006-02-20:/toys/amorphoscapes</id>
<published>2006-02-20T13:32:53Z</published>
<updated>2007-04-20T12:07:47Z</updated>
<content type="xhtml" xml:space="preserve"><div xmlns="http://www.w3.org/1999/xhtml">(1997 - 2006) audio visual relationships between art and science.... maybe...... The whole site has been re-designed and updated for 2006.

AUDIO VISUAL PAINTINGS

Interactive, generative, audio visual, digital paintings and drawings created specifically for the internet. This is interactive art on the internet, incorporating generative sounds and coded imaging. Amorphoscapes, provide a seductive, multi-sensory non linear and interactive experience for the audience to immerse into. Now available as touch screen based works as well as a live performance event. </div></content>
</entry>
<entry>
<title>Sensity</title>
<link rel="alternate" type="text/html" href="http://soundtoys.net/toys/sensity"/>
<id>tag:soundtoys.net,2006-10-13:/toys/sensity</id>
<published>2006-10-13T18:05:56Z</published>
<updated>2007-07-01T21:27:50Z</updated>
<content type="xhtml" xml:space="preserve"><div xmlns="http://www.w3.org/1999/xhtml">Sensity artworks are made from the data that is collected across the urban and environment infrastructure. Using the environment to  make art.


These artworks made will represent the movement of people, pollution in the air, the vibrations and sounds of buildings, they will be in effect emergent social sculptures visualising the emotional state of the city. The sensor network can be moved from urban to rural setting and different types of visualization can be made depending on the environment. Sensity is an open social sculpture that informs the world and creates new meaningful experiences.

A network of sensors, some fixed, and some embedded, collects data which is then published online. The sensors then interpret the micro-data of the interactive city. The output from the sensors displays the emotional state of the city online and the information will be used to create installations and sculptural artefacts.

Sensity is a highly technical project that&#039;s will give vast amounts of information about the fabric of our cities. By embedding the sensors we can re-engage with the urban fabric and enable new artistic metaphors within city space. The sensors are positioned across the city. Custom software enables these sensors to communicate will one another in a network. The data can be used to create visualisations in an open source environment. Online users can also re- interpret the data and interrogate the various sensors in the network as eventuallt this wil all be open sourced as well. Representations of these datasets will allow unique understanding of the urban environment and environment in real time.

Motes are used to collect the data. The &#039;motes&#039; are tiny wireless sensor boards that gather data and communicate to the central server. The real world is monitored and the data stored in an archive retrieval system. Motes and sensor boards sense the micro incidents of change in the weather, the noise traffic flows and people flows. The interactions of all this data, controlled via interfaces that can re-form and re-contextualise experiences in real time.</div></content>
</entry>
<entry>
<title>Lifeforms By Stanza</title>
<link rel="alternate" type="text/html" href="http://soundtoys.net/toys/lifeforms-by-stanza"/>
<id>tag:soundtoys.net,2007-10-31:/toys/lifeforms-by-stanza</id>
<published>2007-10-31T17:04:32Z</published>
<updated>2007-11-11T16:30:23Z</updated>
<content type="xhtml" xml:space="preserve"><div xmlns="http://www.w3.org/1999/xhtml">he "mutations" are a series of generated paintings, based on the artists sampled and sequenced DNA profile. This work is my DNA portrait.

My DNA was sequenced originally in 2003. I have made some slight changes and incorporated more data from my DNA sequences. The audio is playing along sequences of my DNA string.

If you would like to commission your own DNA portrait please contact me.

INSTALLATION: To be projected on the walls in a gallery or architectural space. Also available for touch screens; if you want exhibit them get in touch. Screen resolution 1024 by 768.

EXHIBITION FEATURE. FOR LIGHT NITE LEEDS.

Stanza
Genomixer
Double Helix Staircase, The Old School Board, Leeds.. </div></content>
</entry>
<entry>
<title>Robotica</title>
<link rel="alternate" type="text/html" href="http://soundtoys.net/toys/robotica"/>
<id>tag:soundtoys.net,2005-03-05:/toys/robotica</id>
<published>2005-03-05T00:00:00Z</published>
<updated>2005-10-21T11:14:34Z</updated>
<content type="xhtml" xml:space="preserve"><div xmlns="http://www.w3.org/1999/xhtml">Robotica is an installation using controlled autonomous players, robots that navigate their own space to make music and visuals. As they move around they trigger a database of sounds which are played dependent on the position in space. The movement of the robots also controls live dynamic data from the outside of the city to create the visuals. Live web feeds from around the city are projected into the installation space, via a series of projectors. These images are live real time live updated 3d models which are controlled by the movement of the robot.</div></content>
</entry>
<entry>
<title>Amorphoscapes Series II   2003 - 2004</title>
<link rel="alternate" type="text/html" href="http://soundtoys.net/toys/amorphoscapes-series-ii-2003"/>
<id>tag:soundtoys.net,2004-11-26:/toys/amorphoscapes-series-ii-2003</id>
<published>2004-11-26T00:00:00Z</published>
<updated>2006-01-16T16:41:05Z</updated>
<content type="xhtml" xml:space="preserve"><div xmlns="http://www.w3.org/1999/xhtml">New audio visual experiments online and for touch screen. A whole range of works with generative sounds and images that move and morph around the screen. One series doesn&#039;t have sound and one series also uses CPS for position control.</div></content>
</entry>
<entry>
<title>Datacity 2004</title>
<link rel="alternate" type="text/html" href="http://soundtoys.net/toys/datacity-2004"/>
<id>tag:soundtoys.net,2004-11-26:/toys/datacity-2004</id>
<published>2004-11-26T00:00:00Z</published>
<updated>2005-10-21T11:14:34Z</updated>
<content type="xhtml" xml:space="preserve"><div xmlns="http://www.w3.org/1999/xhtml">Live sounds and live image data caputured in real time from cameras around Bristol. Based on live capture of CCTV in real time. Turn into a painterly interpretation of the landscape. With interactibe city sounds sequencer.</div></content>
</entry>
<entry>
<title>Soundscraper</title>
<link rel="alternate" type="text/html" href="http://soundtoys.net/toys/soundscraper"/>
<id>tag:soundtoys.net,2003-05-05:/toys/soundscraper</id>
<published>2003-05-05T00:00:00Z</published>
<updated>2005-10-21T11:14:34Z</updated>
<content type="xhtml" xml:space="preserve"><div xmlns="http://www.w3.org/1999/xhtml">Series of six multi sound environments by stanza. Lots of built in sounds and layers. <br/>soundscraper ...... 1999 - 2000<br/>These works are an audio visual synthesis. These works in this series are between 200 - 230k. Much larger than most works I usually place online. The expense is due to the heavy sound layering and multichannel sounds in the soundscraper series. All of which are different in the six pieces in this series. You can click through areas and also drag with the mouse down to move through three d.</div></content>
</entry>
<entry>
<title>Inner City</title>
<link rel="alternate" type="text/html" href="http://soundtoys.net/toys/inner-city"/>
<id>tag:soundtoys.net,2002-05-05:/toys/inner-city</id>
<published>2002-05-05T00:00:00Z</published>
<updated>2005-10-21T11:14:34Z</updated>
<content type="xhtml" xml:space="preserve"><div xmlns="http://www.w3.org/1999/xhtml">2002 Sections inside include virosity. artitexture. blackstar. complicity. cuboxis. intoxcity. megalopolis.organicity. phyletcity.revolver. utopias. Continuing the search for the "soul of the city"?. The idea is to go deeper into analogies for the organic identity of the city. Inner City is an audio visual, interactive, internet art, experience. The micro city becomes an organic networks of grids and diagrams. The form and content of this work is a visual world of the city and its structure. Networks of information technology, are contrasted with organic networks and city networks. The project fuses the sounds of specific places.The sounds of language impose a rhythm that the visual narrative can interact with. This project is located at www.thecentralcity.co.uk. </div></content>
</entry>
<entry>
<title>Numbers</title>
<link rel="alternate" type="text/html" href="http://soundtoys.net/toys/numbers"/>
<id>tag:soundtoys.net,2001-05-05:/toys/numbers</id>
<published>2001-05-05T00:00:00Z</published>
<updated>2005-10-21T11:14:34Z</updated>
<content type="xhtml" xml:space="preserve"><div xmlns="http://www.w3.org/1999/xhtml">numbers .2001. One of the new online digital labyrinths. Interactive audio visual digital paintings and drawings for the internet. Journeys and experiments in audio visual sensual pleasure. They are audio visual paintings, and can be installed into &#039;real&#039; environments, where the movement of people in the room or gallery triggers the interactivity within the work.Interactive art on the internet. 3d and generative sounds. This is just one of a whole series of works investigating replication, cellular forms, pictures that you can interact with that also have generating sounds. Most of these works have extensive mouse control. </div></content>
</entry>
<entry>
<title>Generator</title>
<link rel="alternate" type="text/html" href="http://soundtoys.net/toys/generator"/>
<id>tag:soundtoys.net,2000-05-05:/toys/generator</id>
<published>2000-05-05T00:00:00Z</published>
<updated>2005-10-21T11:14:34Z</updated>
<content type="xhtml" xml:space="preserve"><div xmlns="http://www.w3.org/1999/xhtml">1999 - 2000 An environment with sounds that can be selected that allow images to be altered. Cellular automata. The cells generate and move when the user makes them. A choice of sounds on the right allows the independent selection of sound to image. This piece was shown on ITV in the web review and featured on sonic arts network for the gallery channel. Also shown on the designers network. </div></content>
</entry>
<entry>
<title>The &#039;NEW&#039;ish Aesthetics Of Inter-active Audio Visual Painting</title>
<link rel="alternate" type="text/html" href="http://soundtoys.net/journals/the-newish-aesthetics-of"/>
<id>tag:soundtoys.net,2005-08-30:/journals/the-newish-aesthetics-of</id>
<published>2005-08-30T10:52:16Z</published>
<updated>2006-02-02T11:38:26Z</updated>
<content type="xhtml" xml:space="preserve"><div xmlns="http://www.w3.org/1999/xhtml">www.amorphoscapes.com. Online interactive audio visual generative digital paintings by Stanza. Amorphoscapes by Stanza are interactive, generative, audio visual, digital paintings and drawings created specifically for the internet. This is interactive art on the internet, incorporating generative sounds and 3D imaging. rnAmorphoscapes, provide a seductive, multisensory non linear and interactive experience for the audience to immerse into. Cellular forms replicate, intricate webs evolve, moods and colours change and fuse, sounds and rhythms pulse and change. Amorphoscapes allow the user to experience each artwork differently, depending on how they choose to navigate. As well as providing this non linearity, some of the pieces change over time, ie they generate. The user controls these evolving pieces through movement.The character of the resulting piece is unique to the user. This change in the relationship between the user and the artist changes the perception of the artwork. The user can choose what they experience. At any time the user can make subtle or total change to their amorphoscape whenever they want to explore further. Or simply watch the piece change itself, in a generative way. Amorphoscapes are audio visual paintings, and can be installed into &#039;real&#039; environments, where the movement of people in the room  or gallery triggers the interactivity  within the work. They could be thought of as drawing and paintings machines, in the future to be projected, onto buildings, on clothes and on cars, and on large plasma screens in your living room. Most of these works have  extensive mouse control.  As the user moves, the light and the image / lighting changes. To view them go to the website www.amorphoscapes.com. Make sure you let  each work download. They all work online within a browser and as such can be defined as net artworks. These pieces are all quite small in file size because they are intended to be accessible to everyone on the net. While the original intention of the amorphoscape series has been for internet - specific exhibition, more complex pieces may be built and adapted for offline use and exhibition purposes. Amorphoscapes have been reviewed on ITV in the web review, and featured on sonic artsnet for the gallery channel, soundtoys, rhizome and sonify. Generator was featured on the designers network. They were shown at transmediale in germany, at cynet art in dresden. All the works are online and as such are internet specific artworks. All online at www.amorphoscapes.com They are not downloadables or software but exist within the online environment that is the internet. Works in the series include generator.......2000......matrixcity.....landscapes...univercity......hybrid....traces.....biomorphs...... soundscraper ......painter........cancer....numbers......genomixer..........cultura.....DETAILS OF THE WORKS IN THE  AMORPHOSCAPES SERIES 1999 - 2001.generator.......1999 - 2000. An environment with sounds that can be selected that allow images to be altered. Cellular automata. The cells generate and move when the user makes them. A choice of sounds on the right allows the independent selection of sound to image. This piece was shown on ITV in the web review and featured on sonic arts network for the gallery channel. Also shown on the designers network. matrixcity.........2000. Two versions. A sort of beautiful industrial drawing environment. Grey landscape mappings of wires that move around. An abstracted space with clunks and squeaky sounds. Controllable by dragging and moving through the space.landscapes...2000 There are 12  pieces in the series with multiple sounds, all mouse controlled. An  invisible menu appears on the left of your screen for navigation, move the mouse under this. <br/>rn<br/>rnunivercity...... "my universe is expanding".. 2000 With generative sound mixer built into the piece, click on the small squares to change the sounds. Just sit back and watch as the universe get getting bigger. The sounds evolve over time and change pitch. hybrid.... 2000. Digital painting and drawing installation. It moves when you move. If you go left, they go  left. Completely immersive colour environment online. Change the colours and watch them bleed into one another.traces......2000 digital painting and drawing installation. You can change the marks and make your own textures. This makes very subtle black and white  images based on your movements which  build up on the screen. This is a sort of drawing machine, online, spewing out fine dots and lines to make digital drawings. There is a generative sound processor built into the system. biomorphs.... 1997 - 2000 mutating cells that self generate, with generative sound control. The cells move about replicating, while the soundscape at the top generates itself. Based on drawings of cells and cellular activity these works play with the idea of the cell being a highly adaptable structure whose movements create interesting visual patterns. soundscraper ...... 1999 -2000 series of six multi sound environments. Lots of built in sounds and layers. painter.........2000 -2001 Formal coloured painting environments that move when you move. The colours are all blended together to create an online painterly colour wall that changes (or can be changed by the user) over time. The colours fuse depending on your position on the screen. The idea was to brighten the internet up. cancer......2001. This small cancer - based online interactive generative cell grew out of discussions with researchers the chairman of Inbiomed, a Cancer Research Company in Spain. The piece replicates cells online, spewing out small images and regurgitating generative sounds. Cells generate and move in parallel then birth new cells and kill  off old ones.This piece "cancer" is a generative piece, it just does its own thing.You can choose from a variety of cell - type. numbers.......2001. Numbers system painting series ,all based on sequence 3, 6 and 9 and evolving into a random numbers pattern generator that is position controlled and moves when you move. A labyrinth of lines, tones and numbers. Treat the surface of the screen like a canvas for drawing on. cellular....cultura.....2001. A series of painterly micro cells are manipulated and breed and replicate on top of one another as you move around. Based on the idea of cells as cultures this online installation allows you to play around  with different cells colours and evolutions. While you do this sounds generate in real time and reprocess themselves. Cultura is a spatial compositional environment with sounds that evolve that are positioned in  the space of the visual composition. You can explore the audio visual fusion by moving around the environment. rngenomix........2001.genomix...genome baby maker - an interactive online installation. It allows you to cross reference all the patterns on the genome sequence and intermix or breed your own variable, allowing you to look at the new mix of chromosomes in real time; on line. NEXT versions will allow you to keep and print this pattern and to have bedspreads and curtains made in your very own post genetic mix.....mutant.....Stills, gallery essay .... and text ..... online. THE &#039;&#039;NEW&#039;&#039; ish AESTHETICS OF INTER - ACTIVE  AUDIO VISUAL PAINTING.Apparently, the average visitor to a national museum spends less than ten seconds looking at each picture. So what is happening between the picture and the person looking at it? This seems like a very small amount of time for any engagement between the user and the artwork. The needs of the audience are changing. The internet offers various economical and valuable distributative benefits for artists and artworks. It  also offers a variety of shifting parameters within which the interpretation of previous art histories may be re-evaluated. This is why &#039;&#039;expression&#039;&#039; and use of the internet as a medium, and a resource has expanded to envelop our new world framework and  is embraced by so many artists and art colleges. The use of this new technology also offers a sense of belonging which was never exposed through various other art histories.This sense of connection is one of several qualities inherent to the internet as a medium for creative expression; sound, visual effect, time, movement and interaction all provide new parameters for the development of contemporary art. Here we have the convergence of painting and printmaking, photography, film and music. We are starting to see more and more traditional artists move into the web from other media. They recognise the benefits , but whereas the designers and musicians have, by and large led the way, we often find artworks by traditional artists ignoring the technical innovation seen in other works. There is a tendency for them  to produce crude work requiring clunky downloads. We have recently seen commissioned pieces being called net artworks crated by the Lux centre for the BBC in the UK. All of these works had to be downloaded and some were up to 4mb in file size (very large and very, very slow to download). Here we have the BBC using the the internet to distribute digital formats, but it is a misnomer to call these types of work net art since they wont be seen on the net, they don&#039;&#039;t evolve on the net and they dont engage in the qualities of the internet as a medium; their connection with the net is incidental in that this is the format in which the work is distributed. They can only be seen by people who  want to download them. Here, we are still enclosed within the four solid walls of the traditional museum or gallery. So to fully engage with the internet as a medium the artist must adopt multiple and diverse skills and languages in addition to those traditional ly associated with the arts. Just as the relationship between artist and artwork is changing, similarly the relationships between audience and artwork changes. Presented with an internet - specific artwork, the visitor must physically engage with the work to experience it as it is meant to be(in that the work must utilise the qualities inherent to the medium if it is to be considered internet art at all) - time must pass, things must change, connection must be made for the experience to be complete. Visitor becomes user. How do we define these emerging net artforms? If the dialectic within a static painting exists when the user stands in front of the work then the same comparisons can quite easily be made in terms of the new interactive works which are presented on the internet. They can been seen as a new art form, as sound toys (soundtoys tm), or as a contribution to the new music and electronica. But to understand the work,  the static formalistic language of the pictorial plane also has to be re-interpreted . Both in terms of animations or linear based works, or film based works.  These works encounter and engage the user without whose presence in the interactivity the work is not only meaningless but does not exist. So the dynamics of the painting process taken in this way can be seen to be  extended into another dimension. Within the global exhibition of such works mean the parameters of the artists relationship to his audience has shifted ground. For a start the traditional role of the middle man, the curator and dealer is now redundant  within the new aesthetic. This is important as the value base and the economics of these works is also shifting. Obviously all works can be placed within this context; but works presented on the internet as internet specific artworks are place as part of an  open source philosophy, which is distributed free of charge. This is a philosophy grounded in a counter culture and the dissemination of ideas for  the &#039;&#039;value&#039;&#039; of culture. Not the economics of art and the value based on price. So net art, as soon as it is FTPd to the worldwide web, has a life of its own. The aesthetic, the idea, the intent is disseminated filtered and spread by a global audience. In this sense we can consider this relationship to the work and the and value it holds as an  idea or even a &#039;&#039;meme&#039;&#039; . We see emerging a shared multidimensional relationship to these works. The notion of originality changes. So now we find that the computer, this box, is in fact the gallery, the exhibition space, (the computer as white cube). This box  has become  the set of limitations for which these works were made and are experienced, through which dialectic develops. AMORPHOSCAPES : AUDIOVISUAL SYNTHESIS, A NEW KIND OF PAINTING. Amorphoscapes are a new type of image and a  new type of  painting.  A definition could be; "a self contained online image experience". They react  to users and are  in turn influenced by the users movement. These paintings are  generated, they use programming languages, and  incorporate manipulated images using software to create them. These works are an audio visual synthesis. Its not about sound at the expense of the visual element. My work is about the marriage and synthesis of the audio visual potential exploring the internet as a medium in its own right. To engage with my online work the user must participate in a number of ways, not only as a passive observer but also as an active &#039;&#039;user&#039;&#039;. The user  is directly related to the shifting audio visual language that moves only when the user moves and shifts with the works. The choices are made by the user, but clearly the aesthetics are defined by me, the artist. The use of specific types of sounds, colours, patterns and  lines  are all defined parameters within each work. But in the new online works in my &#039;&#039;amorphoscapes&#039;&#039; series, the user can move these lines and colours in a constantly shifting changing audio visual experience. So now, where once the viewpoint  was fixed and  static,  the parameters are allowed to be changed, these artworks have become  mostly non-linear and multi-layered. The visitor to such an experience  is paramount to  the understanding and meaning of the artwork. Only by engaging with  the work will he understand that he himself essentially determines what he will see. This  it could be said  has become true of all artwork, but within the interactive works, each user thus creates their own artwork, and more importantly the artwork becomes increasingly co-dependent on the user and their input or interaction. Amorphoscapes as digital paintings, inhabit the  worlds of  art, music and design. As artworks, they are an extension to the modernist  grid; except now the grid is multiplying and  shifting. Moving into another dimension of multi user input both from the audio and the visual. I like the idea that these works  embrace the art of drawing and painting; infact they act as autonomous drawing and painting machines. Each online installation is an experimental attempt to make an interface which is interesting to look at and expressive both audibly and visually. So the new interactive works are variable, and  with my  "amorphoscapes" series , they also allow you to do it online, globally, in real time as internet specific artworks. ie this is net art. It is interesting to  set up some limitations for the internet; it helps understand where the net and net art is at the moment. The Amorphoscapes are quite small in file size, usually up to 100k sometimes 200k if there are lots of sounds.  Its means the user can actively engage with the work, quickly and in real time. Because of this, design plays an important part in the overall aesthetic. Big graphics and large sounds files are avoided, to aid consumption via download, because of bandwidth. The entrance to the gallery is a 56 k modems, so I respect the audience by not putting up large downloads. So the cube is the gallery, but the internet can also be extended outside the cube into the real  space. I recently set up a series of satellite links from my websites, the central city, and some of the amorphoscapes series. I took my laptop into strange spaces to move the internet  into the real world. Certain works were then changing over the net, and inside the corridors of a hotel  a huge  projected amorphoscape was being shown.  I also  used a very small projector and display, and set up small six inch web artworks in the park and in the street. These new interactive works can be taken off the box and displayed as interactive installations triggered by the movement of people in front of the work. Using the sound based extra, as people approach the work starts making new objects, and cells started replicating. And as they move away the piece stops. I have also been asked to present these works at galleries. I am developing  touch sensitive screens versions of the amorphoscapes series. Very large plasma screens can engage the user and allow the amorphoscapes a more subtle engagement that becomes more like an integrated  and playful audio visual experience. They can also allow multi user experiences in sound, and visual connectivity. The digital artworks will download to phones, TV and advertising billboards. The new digital art will be embraced both as a background ambience and a way to stimulate the everyday mundane. They can be changed for daily enjoyment and pleasure as well as to help enhance the environment. In your living room, or business environment, when you walk past them they will move. They can be made to generate and replicate all day. Also when loud people are talking they can be set up to move and evolve and when people sit quietly they could be set up to slow down and stop. The digital paintings amorphoscapes, could be called visually dynamic systems, I think someone has mentioned that before. These works  are aligned as a contribution to re -new the aesthetic of the painterly process. My interactive paintings are similar to real paintings in that they involve space, colours, texture, and light (although in a different way from the physicality of the painting as an art object.). But none the less similar formal valuations  can be seen in this work as can be seen in certain colour field painting of the late sixties for example. CURRENT DEVELOPMENTS. So whats next? 3D  multi user environments with generative evolving sounds, the creation of "beautiful paintings on the net", moving in three d , user controlled, fully immersive experiences. These work will be  sold in kits from websites, and viewed on large plasma screens inside domestic areas, screens that constantly change. The complications of creating sounds online within small file size packets has also led me to try creating generative sounds. First via lingo within shockwave, and now within super collider, the audio synthesis software. Small files based in sample banks can be called and played in all manner of random and strange ways.  My interest here is to use this online via shockwave so I have been trying to get an extra written that will allow generative sounds to be controllable via shockwave. This will allow very small sounds files to be incorporated into the works,l leading to sound- based works where users can change the parameters of the file, and the sound file will keep changing and generating in new  and interesting ways. The extension of the music can also be expand to allow the global multi user experience where the composition is an evolving structure that has nodes that can be altered by many people all in real time.<br/>rn<br/>rnNew works  are continually added to the series. Over time I plan to edit and rework various areas in the site to reflect the evolving nature of the internet. The beauty of the internet is that nothing is finite here, everything can be changed and re-evaluated. The constant scratching of the surface allowed by increased bandwidth will allow larger use of graphic and larger sounds files and constant reworking of other media but this particular reworking of surface is most relevant to the interactive works where ideas, codes, and whole sites can evolve.<br/>rn<br/>rnIn the future I envisage  this work will be used as addition to the advertising and corporate environment, to compliment urban spaces , and for internet locations in urban locations, as interventions; ie as satellite projected space to refocus the energies and ideas that situations contain. Developing on from this we might present  ideas via a live website in the real world , or in a corridor  in a hospital  or even as a micro site ( by this I mean website on cells that are so small they are imperceivable); websites on our shirts and websites on the bus......or rather digital artworks evolving and spreading upwards outwards and into our lives. Next we will have multiple users controlling multiple artworks via online networks using wireless technologies. SOUNDTOYS: NEW AUDIOVISUAL EXPERIENCES.  As an extension to my own sites which provide a platform for my personal experiments in net art, I have set up an open gallery site, soundtoys.net, which provides space for artists at the fore of the audiovisual field, giving focus to their developing artforms. The site aims to help link up other artists, and to act as a showcase for artwork and artists working in new media. It is intended as a place for artists to exhibit their digital art projects. Future plans for soundtoys include cd roms, a book, specially commissioned works, themed shows and presenting exhibitions in festivals and galleries worldwide. The marriage of the visual to the audio is increasingly becoming a central issue in the development of interactive media on the web. The soundtoys.net  site is a fusion of the arts and media incorporating a wide range range of approaches to the medium of the internet and audio visual practice. The internet has become  the leading economic and artistic tool for our age. Words like &#039;&#039;emergence&#039;&#039; are used to explain  the propulsion of these medias into our daily lives. Convergence is used to  fuse the meeting of media onto the the paradigm of new technology. Our exhibition series and website is for artists to research the paradigms of audio visual practice. It also functions as a fun site where the new and cutting edge of artistic research is exhibited and can be engaged with as online internet experiences. The site is a growing community of  audio visual  projects, and artists interviews, links to resources, and texts by contributing writers. Hopefully it is a fun and entertaining site, while also providing valuable information. Soundtoys and multiuser environments are increasing becoming popular on the web. We are finding commercial ventures using gaming and soundtoys for their advertising and branding. Also soundtoys has seen a number of other sites staring to develop very similar project  to ours.  We would like to think we were here first; but hey  we don&#039;&#039;&#039;&#039;t mind. Its good (apparently to have competition and now other people are commissioning audio visual projects. So its seem soundtoys are an art form, that might well be in its infancy on the net. So what are soundtoys? A definition for Soundtoys  could be new audio visual experiences, and this includes art , games, generative music, interactive environments, shockwave, etcs. Soundtoys explores multimedia experiments and the parameters of our new media world. This is one possible definition. Artists who contribute are also invited to come up with definitions. This is not to pin down what sound toys are, but to expand on the possibilities of this new media .The site  looks at the serious issues around interactive arts, audio visual synthesis, generative art, and a history of interactivity. Increasingly a divergent group of artists are exploring, researching and playing within the parameters of soundtoys. From designers to fine artists to musicians all expanding on there own work and merging within the online audio visual domain. The diversity of the internet is reflected in soundtoys site,  and the fact  that artists are exploring so many technologies means many technologies are explored including  shockwave, flash, vrml, java. The  soundtoys site offer insights into the diversive and creative nature of the web which is available to todays artists. www.stanza.co.uk</div></content>
</entry>
<entry>
<title>Stanza</title>
<link rel="alternate" type="text/html" href="http://soundtoys.net/journals/stanza"/>
<id>tag:soundtoys.net,2005-08-30:/journals/stanza</id>
<published>2005-08-30T12:37:18Z</published>
<updated>2006-01-03T12:19:29Z</updated>
<content type="xhtml" xml:space="preserve"><div xmlns="http://www.w3.org/1999/xhtml">"question and answer" sessions......2001. Stanza.


You are an artist - what kind of artist are you? What mediums do you experiment with?

I am a digital artist. However I make paintings, videos and conceptual pieces as well as multimedia work and electronic music and video. Most of my time at the moment is spent making works for the web.


Can you define net art for us?

Work which use the protocols of the net as a medium. The work has to be net specific, designed for the internet, will use elements of html, javascript, and could also incorporate flash, shockwave and java. Net art is such a new art forms the aesthetics a still evolving and its in a similar position to video art in the mid seventies. Net art is global, interactive communication. It relatively cheap to make and it is not a restricted by the economics of the artworld as the holy grails of the fine arts, ie painting sculpture and now photography.

Do you think the idea of artists working practise is enhanced by the internet, ie do you think the internet enhances a sense of community, or do you think artists are still isolated by the very nature of their practise?

Quite a contradiction, but generally most artists are still working on their own, although the internet can and does allow faster dissemination of these artworks and ideas. Everything is in the public realm as soon as its on the net. The artworks themselves may be enabled group activity, but even on large projects its a group of individuals.  We  have  yet to see real shared colaborative interdisciplinary  endevours that are succeesfull. However I think thats only a matter of time and polictics.

Do you think netart deals with any specific ideology or themes?

I use the urban metaphor a lot in work, I suppose I use it for obvious reasons. The nature of the web as a network has a direct parallel to a real world metaphor as the city. I think of vast utopian cities, babel towers scarred with roads. Not unlike masses of cables, with packets of zeros and ones flowing through their veins. However I have always been using the city as a central motif in my work. My idea was to develop analogies for the organic identity of the city as an urban community and make links with electronic networks and virtual communities. The form and content of my work is the visual world of the city and its structure. A visual labyrinth, a maze of circumstance. The city itself is always changing; it is always in flux. Each aspect of city life seems to demonstrate specific characteristics, which can be developed into individual parts of the labyrinth, making up the images that will be used. The metaphor of the grid is paramount for the net. The grid is important right through the whole art history of western painting which is all &#039;snapped to a grid&#039;, ie that of the frame, the rectangle. This grid is fixed, now we have a lateral shifting grid or a manifestation of it. The whole of western painting is painted within a grid and the importance of the grid in urban design so prevalent in our real environments like New York and Barcelona . Artists working within digital cultures see obvious connection between digital networks of information technology and the www. The internet that has become the &#039;grid&#039; many artists are exploring for a multitude of reasons and experiments, this is the real grid of our new media age that artists have actually &#039;snapped&#039; to. Visit any art college and the plastic arts are conspicuous for their absence. In most art colleges the casual observer would be forgiven for thinking they were in an tax office block. It is here that the parameters of any aesthetic of the new media age is being formed, and within the networks of students trying to communicate ideas on these networks of machines. Yes the winds of change are here, but specific ideology or themes can be left for now.

Do you think there will be a commercial value to net art and does this have any meaning or value to you?

Why not, most things do these days. On one level once money gets involved certain ideals get corrupted, on the other hand its by making it a commodity; it allows a marketplace for artists to make a living from the work. The problems is who controls these markets; usually is isn&#039;t the artists. Artists generally don&#039;t ever make much money from their work. I would prefer to see a fairer distribution of wealth among artists. I feel its time to stop giving money to organisations that then redistribute money based on their own agenda.


Why did you create the website (s) ?

Because one can publish and exhibit to a worldwide audience immediately, without an intermediary or middle man , without a curator, and without distribution. The production costs to reach this audience is cheaper also. The nature of the web allows greater freedom from censorship at this present time and because its is still evolving its language is also allows greater freedom of expression.
The web allows for intergrated networks of information and a whole new world of mediated possibilities.

What plans do you have for these works?

With netart specific works; these works exist on the net. With multiuser areas, streaming audio files and interactivity. They can of course be remade for art galleries.


What are you trying to express through your work?

My artistic intervention lies with looking at fragments of our experience of cities that make up the whole city. The central city is a place which appear out of control but which we try to control through design. The city as grids and repetition can appear sublime or it can confuse and appear prison like.The grid for painting, the grid for the city, the rectangle of western art. This grid is ever expanding cover the whole surface growing and crawling to the edges. The fascination of cities are both their similarities and differences. Familiar forms and identities and sounds are common to all cities and yet each have special forms that separate and identity particular places and spaces. These works are " investigations into what the possibilities are for art in relationship to multimedia and the world wide web; and how this fits into the art world. My initial response in the central city project was to deconstruct a language of urban and city environment and build it back up to try to constitute both a new form and new meaning. By placing oneself in the middle of this particular structure meaning or aesthetic experience is only encountered when you decide to move from any one place to the next. Much like a city. But this is not simulation. I use these small fragments as rhythms to interact with the next part, and evolve into something new. If you keep coming back to the same place, find the experience of that place changes. Things may remain the same but you interpretation of them may change. I have never seen any of this work in terms of poetry always musicality, rhythm , textures and musical ambience.

In general, where do you go for inspiration?

On the net , I like to just browse and get lost to see where it takes me. Outside the door, I like juxtaposing urban sounds and sights, going for long walks in urban districts and collecting images of towers, maps, and the sounds of the city. Other things that relate to my work include motifs of urban design de-constructed and repeated in a grid. Networks of information technology , organic networks, and city networks.


Does your work reflect your personal vision of the world?

No not really, this isn&#039;t what my work is about. But maybe this is just one of those questions that answers itself. Maybe I would add by contradiction that I guess it must reflect some part of how see the world. But as I said above I don&#039;t see this a simulation in any way.


As an artist, what does it mean for you to exhibit work on the internet?

On one level access to a possible audience without bothering with galleries and exhibitions. On the other its also very time consuming, sorting out the technical difficulties, and fixing problems. However this is an interesting aspect to the internet. It seems to have much more freedom for artists at the moment that for instance the restrictive practice of painting which seems only relevant to an economic market place. I suppose I get round this by putting as much material on the internet even representations of my paintings.

What do you think of the net and it&#039;s possibilities?

Fantastic, and its really only just the start for art on the net and network specific projects, that will become more elaborate techically and more complex in terms of aesthetic.


In your opinion, what kind of impact has the web had on the art world, commercially and aesthetically?

Possibly not much, yet. Most of the net for galleries and commercial enterprises seems to be about being or not being left out, so arts orgs are putting up lots of works and galleries are trying to sell works but so much of it is badly done and not really relevant. This will change fast though.There is also starting to be exposure of net art in touch art institutions. But by and large they still see their own website as brochure-ware for the contents of their galleries and the bookstore.

The impact is probably probably more limited because artists will have to approach funding bodies, to produce the grander ideas. So on the one hand the aesthetic will be driven by the maverick individuals who believe if you build it they will come; and on the other hand funding bodies that cough up large sums of money for artworks that have to fit a pre defined agenda, or rather groups of artists who will only produce works if they get the funding. I also just don&#039;t see the private artworld producing money to invest in their artists to develop ideas like the record industry does. Take video art, even the very top galleries get arts council money to put their artists and artworks on display. My guess is that the artworld will see this a commodity like any other and will figure out a way to exploit all this commercially. On the net its the artists who decides who exhibits, within the institutions , its a curator.


How will &#039;art&#039; develop with these new technologies? The future?

I don&#039;t know the how, but that point is not as relevant as that fact that it WILL develop. All these new technologies will affect all areas of our lives in some ways both good and bad. The future is as always, what we make it. The collective belief in the internet at the moment leads to much optimism, but things change. The love affair with the net may be ending its first phase and after this honeymoon we will see.



And finally, creatively, where are you heading?

Away from linear pieces into a more non linear and interactive experience giving the audience more control over the artwork and allowing you to experience different artworks depending on how you choose to navigate. I am making more works for my amorphoscapes series. Now at is own url www.amorphoscapes.com . They can also be made as offline interactive installations triggered by movement and time. But the interesting thing is, I made them for the internet first. Amorphoscapes are journeys and experiments in audio visual sensual pleasure.

Stanza is a London based British artist who specialises in net art, multimedia, and electronic sounds. His award winning online projects have been invited for exhibition in digital festivals around the world, and Stanza also travels extensively to present his net art, lecturing and giving performances of his audiovisual interactions. His works explore artistic and technical opportunities to enable new aesthetic perspectives, experiences and perceptions within context of architecture, data spaces and online environments.

Stanza is founder curator designer and  hosts soundtoys.net



stanza@sublime.net

Stanza online projects.
 
http://www.stanza.co.uk (stanza main site)
http://www.thecentralcity.co.uk (version 6)
http://www.amorphoscapes.com (generative paintings)
http://www.subvergence.net (audio visual browser)
http://www.genomixer.com (dna artworks)
http://www.soundcities.com (city aural experiences)
http://www.soundtoys.net (online audio visual arts)
 
Stanza Awards.

Nesta Dreamtime Fellow 2004 + Videoformes media Prix 2005 + Aim V. first prize USA 2004 + Vidalife 6.0 first prize 2003 + Fififestival  Grand Prize France 2003 + New Forms Net Art Prize Canada 2003 + Fluxus Online first prize Brasil 2002 + SeNef  Online Grand Prix Korea 2002 + File Second prize Brasil 2002 + Links first prize Portugal 2001 + Videobrasil first  prize Brasil 2001 + Cynet Art 2000 first prize Germany + 


STANZA @sublime.net
www.stanza.co.uk

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