2003-05-06T00:00:00Z 2009-06-24T13:52:43Z Stadt Sound Station 180 2003-05-06T00:00:00Z 2005-10-21T11:14:34Z Machina d'amore
MACHINA D'AMORE explores the position of human intimacy in the age of digital civilization. Technology brings people closer to each other, but is it really so? What about hugs and kisses in the cyber world? In order to set the 19th century mechanical automaton in motion, a light effort was needed to wind the spring with the thumb and index finger. Nowadays, not even that is required. In Machina d'amore, automatism is inscribed in the very structure of the automaton. Entirely disregarding the development of computer graphics, animation has been automatized by the text of the software so that in the end it appears through the text -- of poetry.
This collage based work makes use of poetry by Giambattista Marino and Torquato Tasso, movie inserts from Casablanca and Showgirls (among others), piano music by Andreja Andric, and piano playing by Ana Zorana Brajovic.

Technical details: The development of this work is based on a program that transforms any given photograph into a text of the same shape, for any given textual proposal. This program, developed by the authors, is written in the programming language C. The rest of the effort was to rework several famous movie-kisses (freely available on the Internet) frame by frame into this form. This short movie consists of about 500 frames, and every single frame was dealt by separately, in the previously described way. The piano music in the background has been originaly composed by Andreja Andric.

Other awards, festivals: Presented at the DigitalClip festival, Torino, Italy (see http://blucomfort.com/digitalclip_eng/). Also, permanently exhibited in the Transpoetics online gallery (see http://www.transpoetics.org).]]>
179
2003-05-06T00:00:00Z 2005-10-21T11:14:34Z Hearing Loss 62 2003-05-06T00:00:00Z 2009-06-29T14:53:29Z Terranium 172 2003-05-06T00:00:00Z 2005-10-21T11:14:34Z Repercussion 178 2003-05-06T00:00:00Z 2005-10-21T14:55:20Z Time For Change 34 2003-05-06T00:00:00Z 2009-06-08T14:31:58Z Iridescent Sound 176 2003-05-06T00:00:00Z 2005-10-21T11:14:34Z Safe And Sound 178 2003-05-09T00:00:00Z 2005-10-21T11:14:34Z WCM: Wind Chime Marimba
i. Notes (samples) are triggered when any Note-Object collides with the larger Trigger-Object, there are twelve Note-Objects representing the pitches from one chromatic octave.

ii. Dynamic stereo position and loudness are derived from the respective X and Y coordinates of each collision. Therefore a collision occurring in the lower-right corner of the screen would result in a pianissimo sample heard in the right speaker only.

iii. When a collision occurs within the Roll-Area, represented by a moving blue square, a roll articulation is activated, rather than a single hit.

iv. The Repeat-Object is toggled upon contact with the Trigger-Object and creates the effect of an echo.

v. Objects Accel. and Rit.?, alter the velocity of the Trigger-Object upon contact and can dramatically affect the density of the music.

I believe that there are many possible applications and future directions for this work. For example, the rules outlined above could be extended or further timbres could be introduced to create much more varied and less aleatoric results. It would also be a simple step to dispense with the visual content altogether yet still employ the engine as a generator for ever changing background music for a website. However, personally I quite like the idea of allowing people to view the mechanics at work, perhaps it gives extra purpose to the music when one can predict what is likely to happen by visually tracking the Trigger-Object?

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177
2003-05-09T00:00:00Z 2005-10-21T11:14:34Z Clara: Internet Instrument
There is a small paragraph of text on the page alongside the instrument which can be read whilst experimenting with the instrument. Although in this case the information provided is hardly exhaustive, it at least shows the potential of projects such as this to be employed as hands on educational resources.]]>
171
2003-05-09T00:00:00Z 2005-10-21T11:14:34Z Vds: Virtual Drum Skin
i. Initial grain and drum position. ii. Number of grains and drum size. iii. Initial upward velocity. iv. Gravity. v. Drum skin tension. vi. Grain release angle.

I view this work as a combination of the two aforementioned experiments as here the user can interact with the environment, exploring the effect upon the musical output.]]>
178
2003-05-09T00:00:00Z 2005-10-21T11:14:34Z Pattern Chain: Internet Instrument
i. Material ? spring or elastic. ii. Lock / unlock the X-axis movement. iii. Up/down stroke or down only sample triggering. iv. Tension (friction). v. Number of beaters (1 to 12).

The instrument has a 3 octave compass and the resulting patterns can be notated in real time.]]>
178
2003-05-09T00:00:00Z 2005-10-21T11:14:34Z Inaccessible 35 2003-05-22T00:00:00Z 2005-10-21T11:14:34Z Envelope 170 2003-05-22T00:00:00Z 2005-10-21T11:14:34Z Preload 15 2002-05-22T00:00:00Z 2005-10-21T11:14:34Z Fido 176 2002-08-12T00:00:00Z 2005-10-21T11:14:34Z Ether-1
The animations are arranged on the radio dial in the order of their file size (from top to bottom), and their CPU overhead (from left to right).

content

The pieces range from simple evolving and random noise patterns, to self generating poetry based on the work of the Italian and Russian Futurists, such as F.T. Marinetti , Mayakovsky and Khlebnikov, based around the theme of "radio" (Cf. Telegraphic Language). They are based on scripts, which generate random, evolving and permutational sequences and structures, and have no determined duration. In most cases I would think of them as musical compositions with visuals, rather than animations with sound. However, this is not to say that the sound is more important than the graphics. I like to think of ether-1 as an online album of experimental music.

the project

This is an ongoing project, some pieces will be modified over time, some will disappear, and others will take their place. Ether-2 is planned to consist of contributions from other artists (a kind of compilation album). And Ether-3 will perhaps be a "remix? project where different artists tweak, recode and otherwise mess with the work of other artists.]]>
180
2004-08-13T00:00:00Z 2009-06-26T15:10:14Z Bakteria
kultivo03.
http://www.bakteria.org/AniZmo
and a special bakteria kk-dura infection for your project soundtoys.]]>
133
2004-08-25T00:00:00Z 2005-10-21T11:14:34Z Vote Machine
Made in flash it downloads at about 800k]]>
177
2002-08-27T00:00:00Z 2009-06-16T12:40:48Z Photomontage 180 2004-08-27T00:00:00Z 2009-06-02T17:06:15Z Box#1
The process I apply for the research of particular kind of sounds, that?s here applied to the visual work too: then, images are submitted to the sound sample technique. Original material is not important: all that counts is process, audio-visual material?s treatment and filtering. Working on loops means digging in depth, putting magnifying glass on a minimal part of matter.

So, I?ve tried to see that sound and image described this point of view, this kind of ambient.

Flash frames help me to edit little portions of sound and image in short time cycles and then let user to decide possible combinations of cycles.

In the box #1 I constructed 4 different loops as for sounds and images, but with the same length; in the box #2 I constructed only one loop repeated 4 times. In the first way, variations are the four different loops? combinations; in the second, variations are given by superimposition-subtraction of the same loop on itself, and so the loop could multiply ad infinitum to the saturation.]]>
180
2004-08-27T00:00:00Z 2005-10-21T11:14:34Z Box#2
The process I apply for the research of particular kind of sounds, that?s here applied to the visual work too: then, images are submitted to the sound sample technique. Original material is not important: all that counts is process, audio-visual material?s treatment and filtering. Working on loops means digging in depth, putting magnifying glass on a minimal part of matter.

So, I?ve tried to see that sound and image described this point of view, this kind of ambient.

Flash frames help me to edit little portions of sound and image in short time cycles and then let user to decide possible combinations of cycles.

In the box #1 I constructed 4 different loops as for sounds and images, but with the same length; in the box #2 I constructed only one loop repeated 4 times. In the first way, variations are the four different loops? combinations; in the second, variations are given by superimposition-subtraction of the same loop on itself, and so the loop could multiply ad infinitum to the saturation.]]>
180
2004-08-27T00:00:00Z 2009-06-24T17:41:17Z Pesephone 176 2002-08-27T00:00:00Z 2009-06-24T12:07:01Z Sonic Sweetshop 179 2002-08-28T00:00:00Z 2005-10-21T11:14:34Z Sound Engine - beta v1.0
Machine Based Creations [Design + Technology]
Other awards, festivals: winner of the Flashfruit/FoE music + code contest 2002]]>
171
2002-08-28T00:00:00Z 2009-06-24T15:46:40Z Domestic E.M.I.
The main navigational area is constructed in Flash, utilising action script for specific sound and visual interaction, where the objects respond to the actual waveform. Domestic E.M.I. uses external links as a resource of information, which relates to the interactive journeys through sound and vibration. The external links become part of the fiction the landscape portrays.

Domestic E.M.I. was produced by Semiconductor for their Artists Residency at the exhibition,"The Origin of Painting" by Disinformation, which took place at Fabrica in Brighton during November and December 2001.Semiconductorpresented their DVD-'Hi-Fi Rise' each week in the Gallery,showed and gave a talk about their films at related events at the Brighton Cinematheque,and performed their work at a special music event, 'Noise and Visuals'at the Hanbury Ballroom.Also to coincide with the exhibition Semiconductor presented 'Sonic City',an evening where the public could interact with their art and see some of their work installed in the gallery. The Films Shown at Cinematheque were:Sunday 18th November 2001 The Bride of Frankenstein with Semiconductors Retropolis Sunday 25th November 2001 Craig Baldwin?s Spectres of the Spectrum with Semiconductors New Antics Thursday 29th November 2001 Tesla night out with Semiconductors Linear The music event on the 2nd December 2001 at the Hanbury Ballroom featured: Antenna Farm People Like Us Janek Schaefer Disinformation Semiconductor. Semiconductor would like to thank Jonathon Swain and Joe Banks.]]>
176
2002-08-28T00:00:00Z 2009-06-02T16:55:12Z 3D gamelan 173 2004-08-06T00:00:00Z 2009-06-02T17:18:06Z Feed Me
Example One:
http://www.adhocsound.org/feedme2.html

Example Two:
http://www.adhocsound.org/feedme3.html

Example Three:
http://www.adhocsound.org/feedme4.html

Artist credits: Visual Design/Photography-Andrew Bucksbarg, Sound Design- Aerostatic (Michele Darling and Terry Golob)

Andrew Bucksbarg spends hours involved in ?media-play;? integrating animation, audio, participation, text, video and vocalization. As an independent culture producer, Bucksbarg uses digital technology to compose hybrid textures and plays of sensation that investigate intentions and accidents of independent/non-profit creativity and culture, information/process/code, techno-utopia, regimes of power and net.democracy. Bucksbarg is the Executive Director of Adhocarts.org, a media-arts organization, which sponsors various projects, such as Mediatopia.net and Videacy.net. Bucksbarg received an M.F.A. from California Institute of the Arts and is currently a Professor of Telecommunications at Indiana University. His work travels both physically and digitally around the globe.

Email- andrew@adhocarts.org
Website- organicode.net

Michele Darling explores electronic and organic sound and music and it's relationship to visual media. Located in New York City, Darling has been a composer and sound designer for Sesame Workshop's Interactive department (the former Children's Television Workshop). She is a former sound designer for 4Kids Entertainment which produces Pokemon and Yugioh among other televised animated series. Darling has received degrees from the Indiana University School of Music and New York University's Graduate Music Technology program.? Currently, Darling performs with composer Terry Golob under the name Aerostatic and is a co-founder of 40 Lizards, Inc, an independent media organization.

Terry Golob utilizes artefacts of sound generated by digital and analog processing in conjunction with a variety of interactive technologies to compose and design audio environments for film, installations and music performance.

Terry lives, composes, and performs in NYC with Michele Darling under the name Aerostatic.

Website- http://www.aerostaticmusic.com]]>
179
2004-09-07T00:00:00Z 2005-10-21T11:14:34Z Ad Libitum
Users could only turn on or off modules to get a ?thicker or lighter? sonic texture.
Samples are divided into three pentatonic sets, any set has a different timbre (one for each cell), because using pentatonic modes gives always consonant intervals (both harmonic and melodic) an euphonic soundscape is the final result.
]]>
177
2004-09-29T00:00:00Z 2009-06-08T14:44:04Z VisitorsStudio The VisitorsStudio encourages people to be playful and imaginative in their interactions with each other and the network, making real-time online connection through simple and accessible facilities, crossing social divides on their own terms. It provides the perfect platform for explorations of collective creativity for both established artists and those excluded from traditional art structures for reasons of geography, or social circumstance and facilitates the online manipulation and imaginative recontextualisation of existing media files.

Already, many artists and media-labs in the UK, USA, Australia, Balkans and Brazil have worked with VisitorsStudio as a global platform for live audio-visual jamming events including Autolabs Tactical Week:end (Brazil) and furtherfield's collaborative response to the Republican National Congress, 'Dissension Convention' featuring over 20 internationally located artists and broadcast live at Postmasters Gallery [NY].

The studio has also been used as a multimedia interview space for sonic artists and musicians including Jodi Rose [Australia], MikroKnytes [USA] and Scott Taylor, Mr Mutton_deluxe [UK]. Furtherfields recent retrospective of net.artist Andy Deck [US] also culminated with a live interview and performance using VisitorsStudio.

VisitorsStudio is a creative use of existing technology; a software led environment that operates through the existing network of the Internet. It relies on server technology to allow direct connections between multiple users.

Collaboratively developed by artists, programmers, critics and curators, with significant contributions by audiences new to net art, and members of online art and technology forums, this platform has grown organically in response to their participation. Additions and enhancements to its functionality, usability and communication are made to accommodate and extend the artistic aspirations of its users. The open modular nature of the project is designed so that it can be expanded organically to incorporate additional forms of content.

VisitorsStudio is a Furtherfield.org project and has been developed under the creative direction of Neil Jenkins, Marc Garrett and Ruth Catlow. The project is currently being further developed through funding from Arts Council England. Special thanks must also go to Atty (Andy Forbes) for his programming assistance, Chris Webb who created the VisitorsStudio manual, Roger Mills (furthernoise.org) who has organised many of the live AV sessions with international sonic artists and musicians, and Sim (soy.de) a regular visitor and bug tester.

TECHNICS
Requires live internet connection and web browser with Flash Plugin [v6+].
The studio is also available as a Mac/PC standalone application.
DSL or faster connection preferred, although the studio is accessible over 56k modem connection.

VisitorsStudio is a networked application comprising of two main parts. The User interface was designed and programmed as a series of modules, using Flash MX. The backend is written in Perl, using a socket server for live interaction and MySQL.

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173
2004-11-03T00:00:00Z 2005-10-21T11:14:34Z Run, World, Run

The spectacle is the moment when the commodity has attained the total occupation of social life. Not only is the relation to the commodity visible but it is all one sees: the world one sees is its world. Modern economic production extends its dictatorship extensively and intensively. In the least industrialized places, its reign is already attested by a few star commodities and by the imperialist domination imposed by regions which are ahead in the development of productivity. In the advanced regions, social space is invaded by a continuous superimposition of geological layers of commodities. At this point in the ?second industrial revolution,? alienated consumption becomes for the masses a duty supplementary to alienated production. It is all the sold labor of a society which globally becomes the total commodity for which the cycle must be continued. For this to be done, the total commodity has to return as a fragment to the fragmented individual, absolutely separated from the productive forces operating as a whole. Thus it is here that the specialized science of domination must in turn specialize: it fragments itself into sociology, psychotechnics, cybernetics, semiology, etc., watching over the self-regulation of every level of the process. Guy Debord, Society of the Spectacle
]]>
178
2004-11-05T00:00:00Z 2005-10-21T11:14:34Z R.E.A.L. SOUND 83 2004-11-06T00:00:00Z 2005-10-21T11:14:34Z Textbook
Using the mouse, interactions can be accomplished through clicking, dragging, and combinations of these actions.]]>
178
2004-11-06T00:00:00Z 2009-06-02T17:11:11Z Drifter TV VJ Machine 50 2005-04-02T00:00:00Z 2009-06-26T15:16:17Z Soundpoems 1-3 146 2005-07-14T07:57:45Z 2005-10-21T11:14:34Z Bzzzpeek 17 languages and growing!

launch: sept. 2002

Bzzzpeek.com is presenting a collection of 'onomatopoeia' from around the world using sound recordings from native speakers imitating the sounds of mainly animals and vehicles. This project focuses on the pronunciation and comparison of these sounds by presenting them side by side as each language expresses them differently. Bzzzpeek.com is an interactive experience inviting everybody to contribute.


Prix Ars Electronica 2003 Honorary Mention category: Net Vision | Net Excellence aec.at,
ADC New York | Distinctive Merit Award 2003 category: Interactive Media,
Gold category: online | functional construction new media award 2004 in association with the 7th design indaba expo,
besides others


see press area @ www.flat33.com for articles and features on bzzzpeek

***
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178
2006-01-09T18:50:53Z 2009-06-02T17:01:10Z tag navigator
This interface acts as an visual linker to the many artworks on the soundtoys site, using the new API and database. This is an experiment that represent the soundtoys collection as data and creates an easy to use navigational interface. The next version will be multi - user.]]>
179
2006-06-21T11:16:04Z 2006-06-21T23:32:22Z liveSpeech 81 2007-05-30T15:41:25Z 2007-07-01T21:05:33Z A journey to Rotterdam 173 2007-06-21T14:31:17Z 2007-07-01T21:18:39Z IN.FeKZioNEz MobiLEzzz>>__ ProTo/CeluLares __ ProTo/CeluLar // > Mo>bIl/ in>F-EkTioNz ex>iZ/ten-ce Flo.WZ,It Run>Z _in_ Th.E Bi/Po}lar Move>Men/T Bee.tw>een Ti/mE and ZpaZe ...]]> MobiLEzzz>>__ ProTo/CeluLares __ ProTo/CeluLar // > Mo>bIl/ in>F-EkTioNz ex>iZ/ten-ce Flo.WZ,It Run>Z _in_ Th.E Bi/Po}lar Move>Men/T Bee.tw>een Ti/mE and ZpaZe > the in/teR/Kon>eK:Tions |to| Th/e Pri>mary> Win>Din>g ((and)) Thei/r Di.VeRZ_ifi_Ka:ti=on Gi>ve Matt>er to Th>e ireal>ity Fo>M,NothING >W>As CRE>At"Ed/ EVEry>Th+iN"G . An}D No_thING WaZ> KrE.A,TE'D By EVEry>Th+iN"G QuA.NTIK> HOLo"ToPIK HiPErdIM>Zio}NAl Mul>tiVErses Zer>O to One EqUL Three ..... MaTTEr>iZ/not_kREA-Ted>(0) or Dez>Tro>Yed,(1)iTZ,TRAnZ>FOR/mEd (3) Evey,Li/vinG EntiTy Bor>N.(0) Die>Ed (1)./ A& is Re_Pro/du>ce"D (3) VAp/oU/R (1) LIqUI>D-(0) IC/E (3) E=M/T 1+-0=3 IN.FeKZioNEz>MobILEzzz>>__ ProTo/CeluLaresssssssss Be/KAre.fullll. with ,, thizzz si.lly be.lly en.titie>ZZZZ en(+)K.RA.do ...... CHE_n_CHA ...... GAz_NA/piDA .... .Ku_Chi-Fa_Shi.....parTY>ci/PiOo.. &&&& . sal>Mon.::: SounDINDuzEd>MAr>Y LA.LO.ME/LEn/DEz>//// Ar:e Rea_dy to ha-Bi/tate and prop>a)) gate >>>>> -------------------------------------------------------- Commissioned by stanza for the soundtoys.net site. Money suplied by artscouncil via Cybersonica for 2007. ]]> 180 2007-06-27T18:12:17Z 2007-07-01T21:12:00Z Glich-Gen 180 2009-05-23T02:48:03Z 2009-07-12T14:11:37Z Raindrop Melody Maker 177 2008-03-22T20:14:27Z 2009-05-21T22:22:43Z system 6 41 2008-08-06T17:30:33Z 2009-05-21T22:26:20Z Contrapunctus Variations 175
uncontrol 18 soulbath 35